Bonehead
MY ROLE
Programmer
DESCRIPTION
Bonehead is a fast paced belt scrolling beat 'em up where you play as a punk rock skeleton fighting their way through the underworld. On a mission to reach the surface world before they cease to exist. Bonehead is about finding meaning in an uncaring world, about meeting this insignificance and challenging it. It's about fighting for your right to exist.
Bonehead draws upon classic and modern fighting games to deliver a wholly new but familiar experience to beat 'em up fans. Players will use their unique abilities to take down their foes and fight their way out of the underworld!
Made in Unity Engine.
Worked on for about 4 months during my degree.
PLATFORM
PC
MY RESPONSIBILITIES
I was lucky enough to be able to join this game project halfway through production during my degree. Although I joined late, I was able to help out in areas they lacked and ease the workload off my other team members. My roles and responsibilities include:
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Working alongside the other programmers to create a satisfying gameplay experience.
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Helped on many different systems such as the camera, enemy AI, player and boss AI systems.
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Lots of playtesting, iterating, bugfixing and problem solving.


Drawn by Zev Donovan