Symphonica
MY ROLE
Lead Programmer
DESCRIPTION
Symphonica is a narrative-centered side-scrolling 2D puzzle platformer that will task players to experiment with sound-based mechanics to progress through uniquely surreal environments. Set in a fantasy world, the story will revolve around a teenage girl by the name of Octave and her metaphoric journey in processing and navigating through trauma in the form of a lost childhood friend by the name of Viola.
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Our task for this game was to make an experimental game. To view more on our process of development, please check out our Design Document!
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Made in Unity Engine.
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Worked on for about 2 and a half months during my degree.
PLATFORM
PC
MY RESPONSIBILITIES
I helped out on this project during pre-production as the lead programmer. My role and responsibilities included:
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Used Unity C# to script all the gameplay mechanics
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Added and coded all the animations into Unity
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Polished the gameplay to a playable state.
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Worked closely with the art team to implement all the sprites of the characters and to make the animations fluid
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Did a lot of playtesting and iterating, implementing feedback and problem solving.

Drawn by Janara Kardum